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Guide Apr 15, 2026

Save time on Closest to the Pin tournaments

You have decided to run a Closest to the Pin.

Save time on Closest to the Pin tournaments

Now the work begins. Before players even step on the course, you need to print scorecards. One per player, with their name and a line to write the distance on. They go in a pile at the start or get placed at the hole.

The problem starts right there. Nobody knows exactly how many players will show up. Print too few and you run out of cards. Print too many and they scatter across the course for the rest of the day.

How it works at most clubs today

You have decided to run a Closest to the Pin. Now the work begins. Before players even step on the course, you need to print scorecards. One per player, with their name and a line to write the distance on. They go in a pile at the start or get placed at the hole.

The problem starts right there. Nobody knows exactly how many players will show up. Print too few and you run out of cards. Print too many and they scatter across the course for the rest of the day.

The scorecards need to come back, but they don't always

During the round, some players write the distance on the scorecard, for example when it rains or the pencil at the hole is missing. Others write on the card at the hole with their name and distance. The challenge comes after: the card stays at the par 3 hole, and the last group doesn't always bring it back.

When the round is over and players head back to the clubhouse, the job is to collect all the cards. This is where the real problem starts.

On a typical tournament day, a few cards are still missing when the last group comes in. It is rarely because players didn't record their distance, but because the information is split between scorecards and cards left at the holes. In rain or when the pencil is gone, some write on the scorecard while others write on the card at the hole. If the last group doesn't bring in the par 3 cards, the tournament organizer has to do manual cleanup and review, and often send out a golf cart to collect the missing cards before results can be posted.

This is not a rare situation. It happens at most traditional Closest to the Pin tournaments. And it costs time, a lot of time.

1.5 to 2 hours per tournament

Here is the breakdown:

1
Setup: Print cards, drive out and place them at the hole. 20-30 min.
2
Collection: Gather cards, track down players, maybe send out a golf cart. 30-60 min.
3
Data entry: Type it all in, read handwriting, match cards with scorecards. 20-30 min.
4
Results and cleanup: Find the winner, handle disputed cases, announce results. 15-20 min.

With CTTP Golf: no cards, no golf cart, no chasing

There are no cards to print, place, collect or type in. The player scans the QR code at the hole with their phone and submits their distance in under 10 seconds. The result appears instantly on the leaderboard.

If a player hasn't submitted, it is visible right away in the system, and the tournament organizer can contact them directly instead of sending out a golf cart. And in many cases, players submit on their own because they want to see their position on the leaderboard.

1
Setup: < 2 min: Log in, create tournament. The QR code is already permanently at the hole, nothing to print.
2
Collection: 0 min: Players submit digitally themselves. No cards. No chasing.
3
Data entry: 0 min: Everything records automatically. No transfer errors.
4
Results: live: The winner is known in real time. No calculations needed.

It is not just time, it is volunteer motivation

Most golf clubs run on volunteers. When admin work takes 2 hours per tournament, two things happen: tournaments run less often than wanted, and volunteers burn out.

With CTTP Golf, setup and running is so simple that even a club with few volunteers can easily run Closest to the Pin every week. That means more tournaments, more activity and happier members, without stretching volunteers thin.

Stop chasing scorecards

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